HEY ARTISTS: Do Not Have Fun. DrawingBoard #1

Hey Dreamers!

BeanCan Dan here. I’ve been working towards being a pro cartoonist for a long time! I’ve even got a critically acclaimed graphic novel from a big publisher. But one book does not make a career. I believe that treating comics like any other small business will make my next webcomic do more for my career and pocketbook than selling my last big book, but I could be wrong!

Follow along as I test that hypothesis. I’ll make the mistakes so you don’t have to.

Join the Patreon to follow along and never miss a beat!

Today we are joined by adult indie comic creator Kirt Burdick and Alyssa, aka Apple, who is just starting her comics journey. Follow Alyssa, Kirt, and Mission: Comics and Art on instagram! @supercoolawesomechicken https://www.instagram.com/supercoolawesomechicken/

 @kirtburdick 

https://www.instagram.com/kirtburdick/ @missioncomics https://www.instagram.com/missioncomics/  @MissionComicsArt 

https://www.instagram.com/missioncomics/

Here is a rough transcript of the video! I’m still learning how to generate these so I expect they’ll get better over time!

-BeanCan Dan

TRANSCRIPT:

Just have fun.

Just have fun,

kids.

Well, like, kind of.

Maybe.

Don't have fun.

Do not

have fun.

You need to struggle while you draw.

You need to feel

the pain.

Hey, Bean Can Dan on the internet.

Welcome to Studio Bean

Can's drawing board segment.

These are collections of musings,

thoughts arguments caught on tape

while recording the time lapse videos

and, um, put together just for you.

Think about this as the

bean can scrap pile.

I hope you enjoy it.

Let's go.

Let's do it.

You're only a good artist when

your wrist starts to ache and

your fingers start to like Don't

listen to that either.

Your vision is blurry.

This is all bad advice.

No, okay, so what I mean by that is, Well...

What I mean by that is if you want

to be a professional at anything,

if you want it to be your job,

it's not going to just be fun.

So I think it's important

to talk about that aspect

of it.

There's something about the process

of the creation that you have to

instinctually like or be driven to do.

Because, you know, it can be really,

you know, a struggle a lot of times.

And the only way you continue past that

struggle is because there's something

inherent in the process that you enjoy.

You need to want to have a finished

page more than to make money.

Yeah.

Well, okay.

Like, you want, you know, like, I

think a lot of cartoonists and comic

book artists, like, they're going

into it knowing that they're probably

not going to be, like, famous.

Well, okay, so, I kind of

disagree a little bit on the,

the quote unquote famous.

Famous, but extremely successful.

I think the minimum requirement to be

a full time professional cartoonist

is being kind of famous, largely.

Very, very few, even people who

you see many books of in stores

are full time professionals.

It's not like almost any other

job where you have to be on

top or you're not there, right?

Um, which is the whole premise of

Bakuman, it's like most manga artists

are just gamblers, like that's the idea.

And it's, and it's a truism.

Yeah, there's some truth to it,

but I think you could easily drive

yourself insane. You know, if you focus on

that too much.

Yeah, but I think if

you I also think Which

is

good for me because I'm slightly on the

edge.

Most of the time.

I think that like

You should make

comics because you like it.

But I also think that you're

not going to go from being an

amateur to a pro on accident.

Like same in basketball.

Like, it's not like you're going to be

like, Oh, I kind of like basketball.

I'm going to keep playing

basketball for fun.

Oh, I guess I'm a pro now.

That doesn't happen.

If you want to be a pro, you have to be

honest with yourself about that desire.

And there's something about what

you're talking about.

I heard some really good advice

when I went to that Skinner opening

over at the Four Star Theater.

He had some of his videos

playing that you find on YouTube.

And he was asked something about

that because he's a really successful

artist and a really interesting guy.

So a lot of people, and he's nice too.

He's very nice.

I met him recently, he

was super kind to me.

Yeah, I know, he's a super

cool guy.

Bought a copy of Cloud Town, bless him!

He's friendly, so people like ask him

like, How do you become a famous artist?

Or like a successful artist?

And, one of the things he said,

which I found really useful,

was to be honest with yourself.

See what you can do, and what you can't.

Like, if he tried to be a Kim Jong Gi,

You know, that's not his skill set,

but what he has to offer is unique and

more interesting if he like, just finds

what he's about and focus on that.

So

you hone in exactly what you're

good at to identify your strengths

and weaknesses.

You

know, and I thought that was a

really wise way of looking at it.

Like, no one's going to be able to be like

the perfect artist, and you know, there'll

be like certain styles that are in and

then the styles that are out, like the

digital painting, hyper realistic style.

That's, that was in, at least for visual

development for games, for a long time.

It's still kind of in.

Um, but that might not be what you do.

You might just like to do line art, or

more abstract art, or any other thing.

You find that, and you'll

feel better about your career.

Sometimes it takes a while for people

to discover your certain style.

Oh

yeah, yeah.

I know, I know.

So I've certainly gotten advice from

friends of mine that are professional

full time cartoonists and one way they

thought about it I don't

know what my style is.

I'm still figuring it

out.

Yeah.

Yeah.

Figuring it out.

But like, uh, the idea That's what I said.

So the idea is that there are a lot

of people out there and if you make

things that You would like, even if you

weren't yourself looking at your own

work, but you leave it in a drawer, you

come back to it, and you still like it.

There's probably other people out there in

the world that would also still like it.

So a big part of getting a career is

making enough stuff and helping the

people that would like it find it.

And that can take a long time.

So for me, I do aspire to be a

full time professional cartoonist.

Like, that is a goal I have

for myself that I am not at.

I have a day job that is really flexible,

so the closer I get to that goal, the

less I have to work at my day job.

And I just do that math.

And I am moving toward that goal.

One other thing that's kind of

interesting about this being seen by

more young people is comics is one

of the few industries that people can

start pursuing professionally while

still being under the age of 18.

On the internet, you can put stuff out

and be aiming to build an audience.

As a child creator.

And in Japan, Japan being the biggest

comics industry in the world, like, there

are a lot more stories of that happening,

there are competitions for middle

schoolers getting into big publications.

There's more of an

infrastructure to facilitate

that.

But like, even though we don't have

that infrastructure, doesn't mean

we can't have that happen anyway.

I

do think like, with webcomics,

And now, I know webcomics have now

become more app based, like, uh,

you know, was it webtoons and stuff?

Sure.

But, early on it was kind of exciting

to see, like, these young kids, or

just, young creators, I don't know

what age they were, and see them grow.

For sure.

It's really good that stuff like that is

super accessible to be able to put your

work out these days, cause it's less of

a struggle for younger creators as well.

It can be, but the thing I would be

afraid of is just comparing yourself to

so many other people who are really good.

Yeah.

That's, that's

a thing, like, you know, if you can ignore

that.

Yeah, but on the other hand

it could inspire you to create

better besides the same coin.

Like, everybody's reaction to

great artwork is different.

Yeah.

It's a big, it takes a lot of drive

just to finish any comics at all.

Like, a page of comics.

Uh huh.

Yeah, you kind of have to have like your

own will to make comics to some extent.

I know we're not really talking

about the page here at all, but like

WOAH you made it all the way here…do you want a secret free prequel to Cloud Town? Here's the url... https://danielmccloskey.com/ytsecret

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